As you can see in the skinny to the right, save gems, buy builders. That is the number one thing to keep in mind. In order to buy all five builders, you need to save a total of 3500 gems. 500 for the third builder, 1000 for the fourth and 2000 for the fifth. It's very useful to have all these builders so you have stuff upgrading constantly.
Buying Gems Feels Worth it
If you are not concerned with spending a little bit of money, a great way to skip straight to all five builders is to buy the $20 package of gems. Honestly... I did, and I'm satisfied with the purchase. That is a rare occurrence in the realm of micro-transactions in mobile games. The other huge perk to buying the $20 package is the pile of other currencies that come with it; heroes and honor badges are used to upgrade heroes. Don't be confused by that either, you can lightly consider heroes to be another form of currency because you can use them to upgrade towers and other heroes' abilities.
- How to play make 7 hexa puzzle.

To get you started with your base, below I list out priorities that you should take into consideration.
Building Upgrade Priority
Upgrading your buildings is hands down the most important piece of progressing through Castle Clash. The absolute most important of these is your Town Hall. Not only that, the Town Hall upgrades always take the longest. If your Town Hall is not upgrading every second of every day, you're wasting your time. This is why I recommend the build order below. Whatever steps are necessary to ensure your Town Hall is upgrading is vital. The only thing that will hinder your Town Hall upgrade is your Gold Storage buildings.
So for my base, two builders are going 24/7. One on my town hall and at least one other on a Gold Vault to ensure my next Town Hall upgrade cost isn't out of my reach. The other builders are dedicated to keeping my mana vault caught up with the cost of upgrading the gold vault and also making sure every possible building is built at all times.
Unit Upgrade Priority
Upgrading your units mostly comes down to how you attack (and lightly influenced by your heroes). I followed the upgrades I listed below because the Hunters are amazing towards the beginning of the game. It's not until 4000 Might that you begin running into player bases where Hunters just don't cut it anymore.
After you have maxed out Hunters and move to maxing Pyromancers is when it all becomes personal preference. Griffins (require level 5 Pyromancers) are flying units, therefore the bomb towers can't hit them. This seems to be a usual favorite among players, but personally, I like the Centaurs more.
Spell Upgrade Priority
This is also influenced by your style of attack, but towards the beginning is vital and needs to be done correctly to help you conquer. I am a huge fan of Arrow Rain and Ares' Fervor. Those two spells helped carry me straight up to 4000 Might at a very low-cost. Spells of higher level really start to pile on the cost and Arrow Rain and Ares' Fervor will help you keep the expenses down as long as possible.
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